garg should have a bigger garg model, maybe the one from assaultmesa?.Maybe to fix this, make the hev sci have the helmet head instead the sci that transforms into an hev sci has a different head."ufo1" after gibbing the bigmomma, takes a long time between the end of its fast movements and disappearing (so it stays still for a few seconds... it works but also looks bad).bigmomma while being captured by the ufo beam can actually run away from it (then it teleports and gibs so it "works" but looks bad)."ana_door" *9 opens up anyways before the sequences are complete if the boxes are destroyed (the boxes are what triggers the door, and not a timed event as it should be).I'm talking about the one that runs to the portal "enigma" sci gets stuck and doesn't play the animation (probably because he dies) stopping progress and breaking the map.*1 and *134 (vents at the beginning should be triggered 3 to 5 seconds upon start).a third garg falls from the rooftop, then plays a scripted sequence walking to the tunnel entrance, then gets stuck and is unkillable.the gargs hitting each other are easily distracted by players, looking at them constantly while playing their animations, looking weird.luther can die, the door wont open after that stopping progress and breaking the map.players are not Gordon McGinley (maybe change the text a bit?).Missing file "sound/shl/shl_se4.wav" referenced in: shl_2001.bsp -> "se_4" (ambient_generic) Missing file "sound/shl/shl_se3.wav" referenced in: shl_2001.bsp -> "seoto3" (ambient_generic) Missing file "sound/vox/units.wav" referenced in: sound/shl/shl_sentences.txt -> C3A1_6 Missing file "sound/scientist/c1a1_sci_scanrpt.wav" referenced in: sound/shl/shl_sentences.txt -> SC_CONSOLERPT Missing file "sound/scientist/c1a0_sci_lock9a.wav" referenced in: sound/shl/shl_sentences.txt -> SC_LOCK9A Missing file "sound/scientist/c1a0_sci_desk.wav" referenced in: sound/shl/shl_sentences.txt -> SC_NOTTHAT Missing file "sound/barney/stop3.wav" referenced in: sound/shl/shl_sentences.txt -> BA_STOP2 The best suggestion for all all files and file references is that you name everything in lower-case, that way there is no confusion. (thanks Pierre/WAR-chorius!)Īlso thanks to anyone who helped me testing this on my server and people who gave me valuable feedback. Additional creditsĬustom models taken from portalhouse series. If you are stuck look around, seek buttons, find things to broke, sometimes the path is not too obvious. Custom weapons are included, but they are not exactly like the ones in the original mod. Custom npcs were replaced with Sven Co-op npcs. Modifications were made to support co-op gameplay.
#Moddb sven coop player models mod#
This is a conversion of Sweet Half-Life (a mod of Half-Life) to Sven Co-op made with ripent. Share this map pack with your friends, and on other sites and forums.Provide honest, constructive feedback.